Virtual Reality Market Size to Worth Around USD 56.2 Billion by 2027
The report analyzes and forecasts the Virtual Reality Market at global and regional levels. The market has been forecast based on volume (Tons) and value (US$ Mn) from 2022 to 2030. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report comprises a detailed value chain analysis, which provides a comprehensive view of the global Virtual Reality Market. The Porter’s Five Forces model has also been included to help understand the competitive landscape of the market. The study encompasses market attractiveness analysis, wherein various applications have been benchmarked based on their market size, growth rate, and general attractiveness.
The study provides a decisive view of the Virtual Reality Market by segmenting it in terms of form and application. The segment has been analyzed based on the present and future trends. Regional segmentation includes the current and projected demand in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
The report provides size (in terms of volume and value) of Virtual Reality Market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
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In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research. Annual reports, press releases, and relevant documents of key players operating in various application areas have been reviewed for competition analysis and market understanding. Secondary research also includes recent trends, technical writing, Internet sources, and statistical data from government websites, trade associations, and agencies. These have proved to be reliable, effective, and successful approaches for obtaining precise market data, capturing market participants’ insights, and recognizing business opportunities.
Market Players as below:
The prominent players of the global virtual reality market involve Barco NV, CyberGlove Systems Inc., Facebook Technologies, LLC., HTC Corporation, Microsoft Corporation, Samsung Electronics Co., Ltd., Sensics corporation, Sixense Enterprises, Inc., Ultraleap Ltd., and among others
The major market segments of Virtual Reality Market are as below:
Market By Component
Hardware
Software
Market By Technology
Semi & Fully Immersive
Non-Immersive
Market By Device
Head-Mounted Display (HMD)
Gesture-Tracking Device (GTD)
Projectors & Display Wall (PDW)
Market By Application
Aerospace & Defense
Consumer
Commercial
Enterprise
Healthcare
Others
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Table Of Contents:
CHAPTER 1.Industry Overview of Virtual Reality
1.1.Definition and Scope
1.1.1.Definition of Virtual Reality
1.1.2.Market Segmentation
1.1.3.Years Considered for the Study
1.1.4.Assumptions and Acronyms Used
1.1.4.1.Market Assumptions and Market Forecast
1.1.4.2.Acronyms Used in Global Virtual Reality Market
1.2.Summary
1.2.1.Executive Summary
1.2.2.Virtual Reality Market By Component
1.2.3.Virtual Reality Market By Device
1.2.4.Virtual Reality Market By Technology
1.2.5.Virtual Reality Market By Application
1.2.6.Virtual Reality Market by Regions
CHAPTER 2.Research Approach
2.1.Methodology
2.1.1.Research Programs
2.1.2.Market Size Estimation
2.1.3.Market Breakdown and Data Triangulation
2.2.Data Source
2.2.1.Secondary Sources
2.2.2.Primary Sources
CHAPTER 3.Market Dynamics And Competition Analysis
3.1.Market Drivers
3.1.1.Driver 1
3.1.2.Driver 2
3.2.Restraints and Challenges
3.2.1.Restrain 1
3.2.2.Restrain 2
3.3.Growth Opportunities
3.3.1.Opportunity 1
3.3.2.Opportunity 2
3.4.Porter’s Five Forces Analysis
3.4.1.Bargaining Power of Suppliers
3.4.2.Bargaining Power of Buyers
3.4.3.Threat of Substitute
3.4.4.Threat of New Entrants
3.4.5.Degree of Competition
3.5.Regulatory Compliance
3.6.Competitive Landscape, 2019
3.6.1.Player Positioning Analysis
3.6.2.Key Strategies Adopted By Leading Players
CHAPTER 4.Virtual Reality Market By Component
4.1.Introduction
4.2.Virtual Reality Revenue By Component
4.2.1.Virtual Reality Revenue (US$ Mn) and Forecast, By Component, 2016-2027
4.2.2.Hardware
4.2.2.1.Hardware Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
4.2.3.Software
4.2.3.1.Software Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
CHAPTER 5.Virtual Reality Market Revenue By Device
5.1.Introduction
5.2.Virtual Reality Revenue (US$ Mn) By Device
5.2.1.Virtual Reality Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
5.2.2.Head-Mounted Display (HMD)
5.2.2.1.Head-Mounted Display (HMD) Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
5.2.3.Gesture-Tracking Device (GTD)
5.2.3.1.Gesture-Tracking Device (GTD) Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
5.2.4.Projectors & Display Wall (PDW)
5.2.4.1.Projectors & Display Wall (PDW) Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
CHAPTER 6.Virtual Reality Market By Technology
6.1.Introduction
6.2.Virtual Reality Revenue (US$ Mn) By Technology
6.2.1.Virtual Reality Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
6.2.2.Semi & Fully Immersive
6.2.2.1.Semi & Fully Immersive Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
6.2.3.Non-Immersive
6.2.3.1.Non-Immersive Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
CHAPTER 7.Virtual Reality Market By Application
7.1.Introduction
7.2.Virtual Reality Revenue (US$) By Application
7.2.1.Virtual Reality Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
7.3.Aerospace & Defense
7.3.1.Aerospace & Defense Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
7.4.Consumer
7.4.1.Consumer Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
7.5.Commercial
7.5.1.Commercial Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
7.6.Enterprise
7.6.1.Enterprise Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
7.7.Healthcare
7.7.1.Healthcare Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
7.8.Others
7.8.1.Others Market Revenue (US$ Mn) and Growth Rate (%), 2016-2027
CHAPTER 8.North America Virtual Reality Market By Country
8.1.North America Virtual Reality Overview
8.2.U.S.
8.2.1.U.S. Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
8.2.2.U.S. Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
8.2.3.U.S. Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
8.2.4.U.S. Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
8.3.Canada
8.3.1.Canada Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
8.3.2.Canada Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
8.3.3.Canada Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
8.3.4.Canada Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
8.4.North America PEST Analysis
CHAPTER 9.Europe Virtual Reality Market By Country
9.1.Europe Virtual Reality Market Overview
9.2.U.K.
9.2.1.U.K. Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
9.2.2.U.K. Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
9.2.3.U.K. Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
9.2.4.U.K. Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
9.3.Germany
9.3.1.Germany Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
9.3.2.Germany Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
9.3.3.Germany Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
9.3.4.Germany Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
9.4.France
9.4.1.France Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
9.4.2.France Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
9.4.3.France Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
9.4.4.France Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
9.5.Spain
9.5.1.Spain Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
9.5.2.Spain Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
9.5.3.Spain Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
9.5.4.Spain Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
9.6.Rest of Europe
9.6.1.Rest of Europe Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016-2027
9.6.2.Rest of Europe Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016-2027
9.6.3.Rest of Europe Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016-2027
9.6.4.Rest of Europe Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016-2027
9.7.Europe PEST Analysis
CHAPTER 10.Asia Pacific Virtual Reality Market By Country
10.1.Asia Pacific Virtual Reality Market Overview
10.2.China
10.2.1.China Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.2.2.China Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.2.3.China Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.2.4.China Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.3.Japan
10.3.1.Japan Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.3.2.Japan Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.3.3.Japan Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.3.4.Japan Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.4.India
10.4.1.India Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.4.2.India Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.4.3.India Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.4.4.India Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.5.Australia
10.5.1.Australia Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.5.2.Australia Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.5.3.Australia Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.5.4.Australia Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.6.South Korea
10.6.1.South Korea Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.6.2.South Korea Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.6.3.South Korea Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.6.4.South Korea Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.7.Rest of Asia-Pacific
10.7.1.Rest of Asia-Pacific Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
10.7.2.Rest of Asia-Pacific Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
10.7.3.Rest of Asia-Pacific Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
10.7.4.Rest of Asia-Pacific Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
10.8.Asia Pacific PEST Analysis
CHAPTER 11.Latin America Virtual Reality Market By Country
11.1.Latin America Virtual Reality Market Overview
11.2.Brazil
11.2.1.Brazil Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
11.2.2.Brazil Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
11.2.3.Brazil Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
11.2.4.Brazil Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
11.3.Mexico
11.3.1.Mexico Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
11.3.2.Mexico Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
11.3.3.Mexico Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
11.3.4.Mexico Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
11.4.Rest of Latin America
11.4.1.Rest of Latin America Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
11.4.2.Rest of Latin America Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
11.4.3.Rest of Latin America Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
11.4.4.Rest of Latin America Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
11.5.Latin America PEST Analysis
CHAPTER 12.Middle East & Africa Virtual Reality Market By Country
12.1.Middle East & Africa Virtual Reality Market Overview
12.2.Saudi Arabia
12.2.1.Saudi Arabia Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
12.2.2.Saudi Arabia Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
12.2.3.Saudi Arabia Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
12.2.4.Saudi Arabia Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
12.3.UAE
12.3.1.UAE Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
12.3.2.UAE Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
12.3.3.UAE Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
12.3.4.UAE Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
12.4.Rest of Middle East & Africa
12.4.1.Rest of Middle East & Africa Virtual Reality Market Revenue (US$ Mn) and Forecast By Component, 2016 – 2027
12.4.2.Rest of Middle East & Africa Virtual Reality Market Revenue (US$ Mn) and Forecast By Device, 2016 – 2027
12.4.3.Rest of Middle East & Africa Virtual Reality Market Revenue (US$ Mn) and Forecast By Technology, 2016 – 2027
12.4.4.Rest of Middle East & Africa Virtual Reality Market Revenue (US$ Mn) and Forecast By Application, 2016 – 2027
12.5.Middle East & Africa PEST Analysis
CHAPTER 13.Player Analysis Of Virtual Reality
13.1.Virtual Reality Market Company Share Analysis
13.2.Competition Matrix
13.2.1.Competitive Benchmarking of key players by price, presence, market share, and R&D investment
13.2.2.New Product Launches and Product Enhancements
13.2.3.Mergers And Acquisition In Global Virtual Reality Market
13.2.4.Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 14.Company Profile
14.1.Barco NV
14.1.1.Company Snapshot
14.1.2.Business Overview
14.1.3.Financial Overview
14.1.3.1.Revenue (US$ Mn), 2019
14.1.3.2.Barco NV 2019 Virtual Reality Business Regional Distribution
14.1.4.Product/ Service and Specification
14.1.5.Recent Developments & Business Strategy
14.1.6.Manufacturing Plant Footprint Analysis
14.2.CyberGlove Systems Inc.
14.3.Facebook Technologies, LLC.
14.4.HTC Corporation
14.5.Microsoft Corporation
14.6.Samsung Electronics Co., Ltd.
14.7.Sensics corporation
14.8.Sixense Enterprises, Inc.
14.9.Ultraleap Ltd.
14.10.Others
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