Metaverse Market To Grow at CAGR 45.8%, Market Value to Reach USD 1,803 Million By 2030
The report analyzes and forecasts the Metaverse Market at global and regional levels. The market has been forecast based on volume (Tons) and value (US$ Mn) from 2022 to 2030. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report comprises a detailed value chain analysis, which provides a comprehensive view of the global Metaverse Market. The Porter’s Five Forces model has also been included to help understand the competitive landscape of the market. The study encompasses market attractiveness analysis, wherein various applications have been benchmarked based on their market size, growth rate, and general attractiveness.
The study provides a decisive view of the Metaverse Market by segmenting it in terms of form and application. The segment has been analyzed based on the present and future trends. Regional segmentation includes the current and projected demand in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
The report provides size (in terms of volume and value) of Metaverse Market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
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In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research. Annual reports, press releases, and relevant documents of key players operating in various application areas have been reviewed for competition analysis and market understanding. Secondary research also includes recent trends, technical writing, Internet sources, and statistical data from government websites, trade associations, and agencies. These have proved to be reliable, effective, and successful approaches for obtaining precise market data, capturing market participants’ insights, and recognizing business opportunities.
Market Players as below:
Some of the top vendors offered in the professional report include ByteDance Ltd., Decentraland, Epic Games, Inc., Meta Platforms, Inc., Microsoft Corporation, NetEase, Inc., Nextech AR Solutions Corp., Nvidia Corporation, Roblox Corporation, Tencent Holdings Ltd., The Sandbox, and Unity Technologies, Inc.
The major market segments of Metaverse Market are as below:
Market By Component
- Software
- Hardware
- Services
Market By Platform
- Desktop
- Headsets
- Mobile
Market By Technology
- Blockchain
- Mixed Reality (MR)
- Virtual Reality (VR) & Augmented Reality (AR)
- Others
Market By Offering
- Avatars
- Virtual Platforms
- Asset Marketplaces
- Financial Services
Market By Application
- Gaming
- Online Shopping
- Events & Conference
- Content Creation & Social Media
- Digital Marketing (Advertising)
- Testing and Inspection
- Others
Market By End-Use
- BFSI
- Automotive
- Media & Entertainment
- Retail
- Education
- Aerospace & Defense
- Others
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Table Of Contents:
CHAPTER 1. Industry Overview of Metaverse Market
1.1. Definition and Scope
1.1.1. Definition of Metaverse
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Metaverse Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Metaverse Market By Component
1.2.3. Metaverse Market By Platform
1.2.4. Metaverse Market By Technology
1.2.5. Metaverse Market By Offering
1.2.6. Metaverse Market By Application
1.2.7. Metaverse Market By End-Use
1.2.8. Metaverse Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Metaverse Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Metaverse Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Metaverse Market By Component
4.1. Introduction
4.2. Metaverse Revenue By Component
4.2.1. Metaverse Revenue (US$ Bn) and Forecast, By Component, 2018-2030
4.2.2. Software
4.2.2.1. Software Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
4.2.3. Hardware
4.2.3.1. Hardware Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
4.2.4. Services
4.2.4.1. Services Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 5. Metaverse Market By Platform
5.1. Introduction
5.2. Metaverse Revenue By Platform
5.2.1. Metaverse Revenue (US$ Bn) and Forecast, By Platform, 2018-2030
5.2.2. Desktop
5.2.2.1. Desktop Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.3. Mobile
5.2.3.1. Mobile Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
5.2.4. Headsets
5.2.4.1. Headsets Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 6. Metaverse Market By Technology
6.1. Introduction
6.2. Metaverse Revenue (US$ Bn) By Technology
6.2.1. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
6.2.2. Blockchain
6.2.2.1. Blockchain Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
6.2.3. Virtual Reality (VR) & Augmented Reality (AR)
6.2.3.1. Virtual Reality (VR) & Augmented Reality (AR) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
6.2.4. Mixed Reality (MR)
6.2.4.1. Mixed Reality (MR) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
6.2.5. Others
6.2.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 7. Metaverse Market By Offering
7.1. Introduction
7.2. Metaverse Revenue (US$ Bn) By Offering
7.2.1. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
7.2.2. Virtual Platforms
7.2.2.1. Virtual Platforms Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
7.2.3. Asset Marketplaces
7.2.3.1. Asset Marketplaces Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
7.2.4. Avatars
7.2.4.1. Avatars Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
7.2.5. Financial Services
7.2.5.1. Financial Services Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 8. Metaverse Market By Application
8.1. Introduction
8.2. Metaverse Revenue (US$ Bn) By Application
8.2.1. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
8.2.2. Gaming
8.2.2.1. Gaming Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.3. Online Shopping
8.2.3.1. Online Shopping Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.4. Events & Conference
8.2.4.1. Events & Conference Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.5. Content Creation & Social Media
8.2.5.1. Content Creation & Social Media Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.6. Digital Marketing (Advertising)
8.2.6.1. Digital Marketing (Advertising) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.7. Testing and Inspection
8.2.7.1. Testing and Inspection Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
8.2.8. Others
8.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 9. Metaverse Market By End-Use
9.1. Introduction
9.2. Metaverse Revenue (US$ Bn) By End-Use
9.2.1. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
9.2.2. BFSI
9.2.2.1. BFSI Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.3. Automotive
9.2.3.1. Automotive Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.4. Media & Entertainment
9.2.4.1. Media & Entertainment Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.5. Retail
9.2.5.1. Retail Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.6. Education
9.2.6.1. Education Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.7. Aerospace & Defense
9.2.7.1. Aerospace & Defense Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
9.2.8. Others
9.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030
CHAPTER 10. North America Metaverse Market By Country
10.1. North America Metaverse Overview
10.2. U.S.
10.2.1. U.S. Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
10.2.2. U.S. Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
10.2.3. U.S. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
10.2.4. U.S. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
10.2.5. U.S. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
10.2.6. U.S. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
10.3. Canada
10.3.1. Canada Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
10.3.2. Canada Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
10.3.3. Canada Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
10.3.4. Canada Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
10.3.5. Canada Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
10.3.6. Canada Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
10.4. North America PEST Analysis
CHAPTER 11. Europe Metaverse Market By Country
11.1. Europe Metaverse Overview
11.2. U.K.
11.2.1. U.K. Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
11.2.2. U.K. Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
11.2.3. U.K. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
11.2.4. U.K. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
11.2.5. U.K. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.2.6. U.K. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.3. Germany
11.3.1. Germany Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
11.3.2. Germany Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
11.3.3. Germany Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
11.3.4. Germany Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
11.3.5. Germany Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.3.6. Germany Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.4. France
11.4.1. France Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
11.4.2. France Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
11.4.3. France Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
11.4.4. France Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
11.4.5. France Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.4.6. France Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.5. Spain
11.5.1. Spain Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
11.5.2. Spain Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
11.5.3. Spain Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
11.5.4. Spain Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
11.5.5. Spain Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.5.6. Spain Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.6. Rest of Europe
11.6.1. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
11.6.2. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
11.6.3. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
11.6.4. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
11.6.5. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
11.6.6. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
11.7. Europe PEST Analysis
CHAPTER 12. Asia Pacific Metaverse Market By Country
12.1. Asia Pacific Metaverse Overview
12.2. China
12.2.1. China Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.2.2. China Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.2.3. China Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.2.4. China Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.2.5. China Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.2.6. China Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.3. Japan
12.3.1. Japan Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.3.2. Japan Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.3.3. Japan Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.3.4. Japan Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.3.5. Japan Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.3.6. Japan Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.4. India
12.4.1. India Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.4.2. India Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.4.3. India Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.4.4. India Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.4.5. India Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.4.6. India Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.5. Australia
12.5.1. Australia Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.5.2. Australia Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.5.3. Australia Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.5.4. Australia Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.5.5. Australia Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.5.6. Australia Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.6. South Korea
12.6.1. South Korea Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.6.2. South Korea Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.6.3. South Korea Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.6.4. South Korea Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.6.5. South Korea Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.6.6. South Korea Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.7. Rest of Asia-Pacific
12.7.1. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
12.7.2. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
12.7.3. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
12.7.4. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
12.7.5. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
12.7.6. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
12.8. Asia Pacific PEST Analysis
CHAPTER 13. Latin America Metaverse Market By Country
13.1. Latin America Metaverse Overview
13.2. Brazil
13.2.1. Brazil Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
13.2.2. Brazil Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
13.2.3. Brazil Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
13.2.4. Brazil Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
13.2.5. Brazil Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
13.2.6. Brazil Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
13.3. Mexico
13.3.1. Mexico Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
13.3.2. Mexico Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
13.3.3. Mexico Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
13.3.4. Mexico Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
13.3.5. Mexico Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
13.3.6. Mexico Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
13.4. Rest of Latin America
13.4.1. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
13.4.2. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
13.4.3. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
13.4.4. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
13.4.5. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
13.4.6. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
13.5. Latin America PEST Analysis
CHAPTER 14. Middle East & Africa Metaverse Market By Country
14.1. Middle East & Africa Metaverse Overview
14.2. GCC
14.2.1. GCC Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
14.2.2. GCC Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
14.2.3. GCC Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
14.2.4. GCC Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
14.2.5. GCC Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
14.2.6. GCC Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
14.3. South Africa
14.3.1. South Africa Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
14.3.2. South Africa Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
14.3.3. South Africa Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
14.3.4. South Africa Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
14.3.5. South Africa Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
14.3.6. South Africa Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
14.4. Rest of Middle East & Africa
14.4.1. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030
14.4.2. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030
14.4.3. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030
14.4.4. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030
14.4.5. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030
14.4.6. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030
14.5. Middle East & Africa PEST Analysis
CHAPTER 15. Player Analysis Of Metaverse Market
15.1. Metaverse Market Company Share Analysis
15.2. Competition Matrix
15.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
15.2.2. New Product Launches and Product Enhancements
15.2.3. Mergers And Acquisition In Global Metaverse Market
15.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 16. Company Profile
16.1. ByteDance Ltd.
16.1.1. Company Snapshot
16.1.2. Business Overview
16.1.3. Financial Overview
16.1.3.1. Revenue (US$ Bn), 2021
16.1.3.2. ByteDance Ltd. 2021 Metaverse Business Regional Distribution
16.1.4. Product/Service and Specification
16.1.5. Recent Developments & Business Strategy
16.2. Decentraland
16.3. Epic Games, Inc.
16.4. Meta Platforms, Inc.
16.5. Microsoft Corporation
16.6. NetEase, Inc.
16.7. Nextech AR Solutions Corp.
16.8. Nvidia Corporation
16.9. Roblox Corporation
16.10. Tencent Holdings Ltd.
16.11. The Sandbox
16.12. Unity Technologies, Inc.
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