Metaverse Market To Grow at CAGR 45.8%, Market Value to Reach USD 1,803 Million By 2030

The report analyzes and forecasts the Metaverse Market at global and regional levels. The market has been forecast based on volume (Tons) and value (US$ Mn) from 2022 to 2030. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.

The report comprises a detailed value chain analysis, which provides a comprehensive view of the global Metaverse Market. The Porter’s Five Forces model has also been included to help understand the competitive landscape of the market. The study encompasses market attractiveness analysis, wherein various applications have been benchmarked based on their market size, growth rate, and general attractiveness.

The study provides a decisive view of the Metaverse Market by segmenting it in terms of form and application. The segment has been analyzed based on the present and future trends. Regional segmentation includes the current and projected demand in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.

The report provides size (in terms of volume and value) of Metaverse Market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.

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In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research. Annual reports, press releases, and relevant documents of key players operating in various application areas have been reviewed for competition analysis and market understanding. Secondary research also includes recent trends, technical writing, Internet sources, and statistical data from government websites, trade associations, and agencies. These have proved to be reliable, effective, and successful approaches for obtaining precise market data, capturing market participants’ insights, and recognizing business opportunities.

Metaverse MarketMarket Players as below:

Some of the top vendors offered in the professional report include ByteDance Ltd., Decentraland, Epic Games, Inc., Meta Platforms, Inc., Microsoft Corporation, NetEase, Inc., Nextech AR Solutions Corp., Nvidia Corporation, Roblox Corporation, Tencent Holdings Ltd., The Sandbox, and Unity Technologies, Inc.

The major market segments of Metaverse Market are as below:

Market By Component

  • Software
  • Hardware
  • Services

Market By Platform

  • Desktop
  • Headsets
  • Mobile

Market By Technology

Market By Offering

  • Avatars
  • Virtual Platforms
  • Asset Marketplaces
  • Financial Services

Market By Application

  • Gaming
  • Online Shopping
  • Events & Conference
  • Content Creation & Social Media
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

Market By End-Use

  • BFSI
  • Automotive
  • Media & Entertainment
  • Retail
  • Education
  • Aerospace & Defense
  • Others

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Table Of Contents:

CHAPTER 1. Industry Overview of Metaverse Market

1.1. Definition and Scope

1.1.1. Definition of Metaverse

1.1.2. Market Segmentation

1.1.3. Years Considered for the Study

1.1.4. Assumptions and Acronyms Used

1.1.4.1. Market Assumptions and Market Forecast

1.1.4.2. Acronyms Used in Global Metaverse Market

1.2. Summary

1.2.1. Executive Summary

1.2.2. Metaverse Market By Component

1.2.3. Metaverse Market By Platform

1.2.4. Metaverse Market By Technology

1.2.5. Metaverse Market By Offering

1.2.6. Metaverse Market By Application

1.2.7. Metaverse Market By End-Use

1.2.8. Metaverse Market By Region


CHAPTER 2. Research Approach

2.1. Methodology

2.1.1. Research Programs

2.1.2. Market Size Estimation

2.1.3. Market Breakdown and Data Triangulation

2.2. Data Source

2.2.1. Secondary Sources

2.2.2. Primary Sources


CHAPTER 3. Market Dynamics And Competition Analysis

3.1. Market Drivers

3.1.1. Driver 1

3.1.2. Driver 2

3.2. Restraints and Challenges

3.2.1. Restraint 1

3.2.2. Restraint 2

3.3. Growth Opportunities

3.3.1. Opportunity 1

3.3.2. Opportunity 2

3.4. Porter’s Five Forces Analysis

3.4.1. Bargaining Power of Suppliers

3.4.2. Bargaining Power of Buyers

3.4.3. Threat of Substitute

3.4.4. Threat of New Entrants

3.4.5. Degree of Competition

3.5. Market Concentration Ratio and Market Maturity Analysis of Metaverse Market

3.5.1. Go To Market Strategy

3.5.1.1. Introduction

3.5.1.2. Growth

3.5.1.3. Maturity

3.5.1.4. Saturation

3.5.1.5. Possible Development

3.6. Technological Roadmap for Metaverse Market

3.7. Value Chain Analysis

3.7.1. List of Key Manufacturers

3.7.2. List of Customers

3.7.3. Level of Integration

3.8. Regulatory Compliance

3.9. Competitive Landscape, 2021

3.9.1. Player Positioning Analysis

3.9.2. Key Strategies Adopted By Leading Players


CHAPTER 4. Metaverse Market By Component

4.1. Introduction

4.2. Metaverse Revenue By Component

4.2.1. Metaverse Revenue (US$ Bn) and Forecast, By Component, 2018-2030

4.2.2. Software

4.2.2.1. Software Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

4.2.3. Hardware

4.2.3.1. Hardware Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

4.2.4. Services

4.2.4.1. Services Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 5. Metaverse Market By Platform

5.1. Introduction

5.2. Metaverse Revenue By Platform

5.2.1. Metaverse Revenue (US$ Bn) and Forecast, By Platform, 2018-2030

5.2.2. Desktop

5.2.2.1. Desktop Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

5.2.3. Mobile

5.2.3.1. Mobile Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

5.2.4. Headsets

5.2.4.1. Headsets Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 6. Metaverse Market By Technology

6.1. Introduction

6.2. Metaverse Revenue (US$ Bn) By Technology

6.2.1. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

6.2.2. Blockchain

6.2.2.1. Blockchain Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

6.2.3. Virtual Reality (VR) & Augmented Reality (AR)

6.2.3.1. Virtual Reality (VR) & Augmented Reality (AR) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

6.2.4. Mixed Reality (MR)

6.2.4.1. Mixed Reality (MR) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

6.2.5. Others

6.2.5.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 7. Metaverse Market By Offering

7.1. Introduction

7.2. Metaverse Revenue (US$ Bn) By Offering

7.2.1. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

7.2.2. Virtual Platforms

7.2.2.1. Virtual Platforms Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

7.2.3. Asset Marketplaces

7.2.3.1. Asset Marketplaces Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

7.2.4. Avatars

7.2.4.1. Avatars Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

7.2.5. Financial Services

7.2.5.1. Financial Services Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 8. Metaverse Market By Application

8.1. Introduction

8.2. Metaverse Revenue (US$ Bn) By Application

8.2.1. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

8.2.2. Gaming

8.2.2.1. Gaming Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.3. Online Shopping

8.2.3.1. Online Shopping Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.4. Events & Conference

8.2.4.1. Events & Conference Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.5. Content Creation & Social Media

8.2.5.1. Content Creation & Social Media Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.6. Digital Marketing (Advertising)

8.2.6.1. Digital Marketing (Advertising) Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.7. Testing and Inspection

8.2.7.1. Testing and Inspection Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

8.2.8. Others

8.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 9. Metaverse Market By End-Use

9.1. Introduction

9.2. Metaverse Revenue (US$ Bn) By End-Use

9.2.1. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

9.2.2. BFSI

9.2.2.1. BFSI Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.3. Automotive

9.2.3.1. Automotive Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.4. Media & Entertainment

9.2.4.1. Media & Entertainment Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.5. Retail

9.2.5.1. Retail Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.6. Education

9.2.6.1. Education Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.7. Aerospace & Defense

9.2.7.1. Aerospace & Defense Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030

9.2.8. Others

9.2.8.1. Others Market Revenue (US$ Bn) and Growth Rate (%), 2018-2030


CHAPTER 10. North America Metaverse Market By Country 

10.1. North America Metaverse Overview

10.2. U.S.

10.2.1. U.S. Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

10.2.2. U.S. Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

10.2.3. U.S. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

10.2.4. U.S. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

10.2.5. U.S. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

10.2.6. U.S. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

10.3. Canada

10.3.1. Canada Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

10.3.2. Canada Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

10.3.3. Canada Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

10.3.4. Canada Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

10.3.5. Canada Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

10.3.6. Canada Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

10.4. North America PEST Analysis


CHAPTER 11. Europe Metaverse Market By Country

11.1. Europe Metaverse Overview

11.2. U.K.

11.2.1. U.K. Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

11.2.2. U.K. Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

11.2.3. U.K. Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

11.2.4. U.K. Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

11.2.5. U.K. Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

11.2.6. U.K. Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

11.3. Germany

11.3.1. Germany Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

11.3.2. Germany Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

11.3.3. Germany Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

11.3.4. Germany Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

11.3.5. Germany Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

11.3.6. Germany Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

11.4. France

11.4.1. France Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

11.4.2. France Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

11.4.3. France Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

11.4.4. France Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

11.4.5. France Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

11.4.6. France Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

11.5. Spain

11.5.1. Spain Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

11.5.2. Spain Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

11.5.3. Spain Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

11.5.4. Spain Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

11.5.5. Spain Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

11.5.6. Spain Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

11.6. Rest of Europe

11.6.1. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

11.6.2. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

11.6.3. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

11.6.4. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

11.6.5. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

11.6.6. Rest of Europe Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

11.7. Europe PEST Analysis


CHAPTER 12. Asia Pacific Metaverse Market By Country

12.1. Asia Pacific Metaverse Overview

12.2. China

12.2.1. China Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.2.2. China Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.2.3. China Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.2.4. China Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.2.5. China Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.2.6. China Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.3. Japan

12.3.1. Japan Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.3.2. Japan Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.3.3. Japan Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.3.4. Japan Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.3.5. Japan Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.3.6. Japan Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.4. India

12.4.1. India Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.4.2. India Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.4.3. India Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.4.4. India Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.4.5. India Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.4.6. India Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.5. Australia

12.5.1. Australia Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.5.2. Australia Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.5.3. Australia Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.5.4. Australia Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.5.5. Australia Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.5.6. Australia Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.6. South Korea

12.6.1. South Korea Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.6.2. South Korea Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.6.3. South Korea Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.6.4. South Korea Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.6.5. South Korea Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.6.6. South Korea Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.7. Rest of Asia-Pacific

12.7.1. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

12.7.2. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

12.7.3. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

12.7.4. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

12.7.5. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

12.7.6. Rest of Asia-Pacific Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

12.8. Asia Pacific PEST Analysis


CHAPTER 13. Latin America Metaverse Market By Country

13.1. Latin America Metaverse Overview

13.2. Brazil

13.2.1. Brazil Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

13.2.2. Brazil Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

13.2.3. Brazil Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

13.2.4. Brazil Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

13.2.5. Brazil Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

13.2.6. Brazil Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

13.3. Mexico

13.3.1. Mexico Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

13.3.2. Mexico Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

13.3.3. Mexico Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

13.3.4. Mexico Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

13.3.5. Mexico Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

13.3.6. Mexico Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

13.4. Rest of Latin America

13.4.1. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

13.4.2. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

13.4.3. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

13.4.4. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

13.4.5. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

13.4.6. Rest of Latin America Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

13.5. Latin America PEST Analysis


CHAPTER 14. Middle East & Africa Metaverse Market By Country 

14.1. Middle East & Africa Metaverse Overview

14.2. GCC

14.2.1. GCC Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

14.2.2. GCC Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

14.2.3. GCC Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

14.2.4. GCC Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

14.2.5. GCC Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

14.2.6. GCC Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

14.3. South Africa

14.3.1. South Africa Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

14.3.2. South Africa Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

14.3.3. South Africa Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

14.3.4. South Africa Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

14.3.5. South Africa Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

14.3.6. South Africa Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

14.4. Rest of Middle East & Africa

14.4.1. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Component, 2018-2030

14.4.2. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Platform, 2018-2030

14.4.3. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Technology, 2018-2030

14.4.4. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Offering, 2018-2030

14.4.5. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By Application, 2018-2030

14.4.6. Rest of Middle East & Africa Metaverse Revenue (US$ Bn) and Forecast By End-Use, 2018-2030

14.5. Middle East & Africa PEST Analysis


CHAPTER 15. Player Analysis Of Metaverse Market

15.1. Metaverse Market Company Share Analysis

15.2. Competition Matrix

15.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment

15.2.2. New Product Launches and Product Enhancements

15.2.3. Mergers And Acquisition In Global Metaverse Market

15.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements


CHAPTER 16. Company Profile

16.1. ByteDance Ltd.

16.1.1. Company Snapshot

16.1.2. Business Overview

16.1.3. Financial Overview

16.1.3.1. Revenue (US$ Bn), 2021

16.1.3.2. ByteDance Ltd. 2021 Metaverse Business Regional Distribution

16.1.4. Product/Service and Specification

16.1.5. Recent Developments & Business Strategy

16.2. Decentraland

16.3. Epic Games, Inc.

16.4. Meta Platforms, Inc.

16.5. Microsoft Corporation

16.6. NetEase, Inc.

16.7. Nextech AR Solutions Corp.

16.8. Nvidia Corporation

16.9. Roblox Corporation

16.10. Tencent Holdings Ltd.

16.11. The Sandbox

16.12. Unity Technologies, Inc.

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