The report analyzes and forecasts the Augmented Reality and Virtual Reality Market at global and regional levels. The market has been forecast based on volume (Tons) and value (US$ Mn) from 2022 to 2030. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report comprises a detailed value chain analysis, which provides a comprehensive view of the global Augmented Reality and Virtual Reality Market. The Porter’s Five Forces model has also been included to help understand the competitive landscape of the market. The study encompasses market attractiveness analysis, wherein various applications have been benchmarked based on their market size, growth rate, and general attractiveness.
The study provides a decisive view of the Augmented Reality and Virtual Reality Market by segmenting it in terms of form and application. The segment has been analyzed based on the present and future trends. Regional segmentation includes the current and projected demand in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
The report provides size (in terms of volume and value) of Augmented Reality and Virtual Reality Market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
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In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research. Annual reports, press releases, and relevant documents of key players operating in various application areas have been reviewed for competition analysis and market understanding. Secondary research also includes recent trends, technical writing, Internet sources, and statistical data from government websites, trade associations, and agencies. These have proved to be reliable, effective, and successful approaches for obtaining precise market data, capturing market participants’ insights, and recognizing business opportunities.
Some of the top augmented reality and virtual reality market companies offered in the professional report include Oculus VR, EON Reality, Inc., Samsung Electronics Co. Ltd., Qualcomm Technologies Inc., Laster Technologies, Magic Leap, Inc., CyberGlove Systems LLC, Vuzix Corporation, Google Inc., Augmented Pixels Co., Innovega Inc., Facebook Inc., NIVIDIA Corporation, Microsoft Corporation, and Advanced Micro Devices, Inc.
The major market segments of Augmented Reality and Virtual Reality Market are as below:
Augmented Reality and Virtual Reality Market By Device Type
- Augmented Reality Devices
- Head-Mounted Displays (HMD)
- Head-Up Displays (HUD)
- Handheld Devices
- Virtual Reality Devices
- Head-Mounted Displays (HMD)
- Gesture Control Devices (GCD)
- Data Gloves
- Others
- Projects & Displays Wall
-
Augmented Reality and Virtual Reality Market By Component
- Hardware
- 3D Camera
- Semiconductor Components
- Integrated Circuits (IC)
- Controller/ Processor
- Others
- Displays
- Sensors
- Accelerometer
- Gyroscope
- Magnetometer
- Proximity Sensors
- Global Positioning Systems
- Software
- Cloud-Based Services
- Software Development Kits (SDK)
- Hardware
-
Augmented Reality and Virtual Reality Market By Technology
- Marker-Based Augmented Reality
- Active Marker
- Passive Marker
- Marker-less Augmented Reality
- Model-Based Tracking
- Image Processing-Based
- Virtual Reality Technology
- Non-Immersive Technology
- Semi-Immersive & Fully-Immersive Technologies
- Marker-Based Augmented Reality
-
Augmented Reality and Virtual Reality Market By Platform
- Mobile
- Console
- PC
- Others
Augmented Reality and Virtual Reality Market By Device Application
- Augmented Reality Application
- Commercial
- E-learning
- Tourism
- E-Commerce & Marketing Applications
- Real Estate
- Footwear
- Beauty (Cosmetics)
- Jewel Toning
- Apparel Fitting
- Furniture and Lighting Design
- Grocery Shopping
- Commercial Vertical Overall Review
- Consumer
- Gaming
- Sports and Entertainment
- Entertainment Application
- Theme Parks
- Art Gallery and Exhibitions
- Museums (Archeology)
- Consumer Vertical Overall Review
- Aerospace & Defense
- Medical
- Surgery
- Pharmacy Management
- Medical Training
- Fitness Management
- Medical Segment Overall Review
- Other
- Automotive
- Geospatial Mining
- Enterprise Solutions
- Architecture and Building Design
- Virtual Reality Application
- Commercial
- Fashion
- Advertisement
- Consumer
- Gaming
- Aerospace and Defense
- Medical
- Industrial
- Others
- Commercial
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Table Of Contents:
CHAPTER 1. Industry Overview of Augmented Reality and Virtual Reality Market
1.1. Definition and Scope
1.1.1. Definition of Augmented Reality and Virtual Reality
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Augmented Reality and Virtual Reality Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Augmented Reality and Virtual Reality Market By Device Type
1.2.3. Augmented Reality and Virtual Reality Market By Component
1.2.4. Augmented Reality and Virtual Reality Market By Technology
1.2.5. Augmented Reality and Virtual Reality Market By Platform
1.2.6. Augmented Reality and Virtual Reality Market By Device Application
1.2.7. Augmented Reality and Virtual Reality Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Augmented Reality and Virtual Reality Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Augmented Reality and Virtual Reality Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Augmented Reality and Virtual Reality Market By Device Type
4.1. Introduction
4.2. Augmented Reality and Virtual Reality Revenue By Device Type
4.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Device Type, 2018-2030
4.2.2. Augmented Reality Devices
4.2.2.1. Augmented Reality Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.2.2. Head-Mounted Displays (HMD)
4.2.2.2.1. Head-Mounted Displays (HMD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.2.3. Head-Up Displays (HUD)
4.2.2.3.1. Head-Up Displays (HUD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.2.4. Handheld Devices
4.2.2.4.1. Handheld Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3. Virtual Reality Devices
4.2.3.1. Virtual Reality Devices Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3.2. Head-Mounted Displays (HMD)
4.2.3.2.1. Head-Mounted Displays (HMD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3.3. Gesture Control Devices (GCD)
4.2.3.3.1. Gesture Control Devices (GCD) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3.3.2. Data Gloves
4.2.3.3.2.1. Data Gloves Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3.3.3. Others
4.2.3.3.3.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3.4. Projects & Displays Wall
4.2.3.4.1. Projects & Displays Wall Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 5. Augmented Reality and Virtual Reality Market By Component
5.1. Introduction
5.2. Augmented Reality and Virtual Reality Revenue By Component
5.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Component, 2018-2030
5.2.2. Hardware
5.2.2.1. Hardware Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.2. 3D Camera
5.2.2.2.1. 3D Camera Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.3. Semiconductor Components
5.2.2.3.1. Semiconductor Components Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.3.2. Integrated Circuits (IC)
5.2.2.3.2.1. Integrated Circuits (IC) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.3.3. Controller/ Processor
5.2.2.3.3.1. Controller/ Processor Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.3.4. Others
5.2.2.3.4.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.4. Displays
5.2.2.4.1. Displays Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5. Sensors
5.2.2.5.1. Sensors Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5.2. Accelerometer
5.2.2.5.2.1. Accelerometer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5.3. Gyroscope
5.2.2.5.3.1. Gyroscope Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5.4. Magnetometer
5.2.2.5.4.1. Magnetometer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5.5. Proximity Sensors
5.2.2.5.5.1. Proximity Sensors Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.2.5.6. Global Positioning Systems
5.2.2.5.6.1. Global Positioning Systems Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.3. Software
5.2.3.1. Software Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.3.2. Cloud-Based Services
5.2.3.2.1. Cloud-Based Services Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.3.3. Software Development Kits (SDK)
5.2.3.3.1. Software Development Kits (SDK) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 6. Augmented Reality and Virtual Reality Market By Technology
6.1. Introduction
6.2. Augmented Reality and Virtual Reality Revenue By Technology
6.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Technology, 2018-2030
6.2.2. Marker-Based Augmented Reality
6.2.2.1. Marker-Based Augmented Reality Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.2.2. Active Marker
6.2.2.2.1. Active Marker Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.2.3. Passive Marker
6.2.2.3.1. Passive Marker Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.3. Marker-less Augmented Reality
6.2.3.1. Marker-less Augmented Reality Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.3.2. Model-Based Tracking
6.2.3.2.1. Model-Based Tracking Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.3.3. Image Processing-Based
6.2.3.3.1. Image Processing-Based Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.4. Virtual Reality Technology
6.2.4.1. Virtual Reality Technology Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.4.2. Non-Immersive Technology
6.2.4.2.1. Non-Immersive Technology Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
6.2.4.3. Semi-Immersive & Fully-Immersive Technologies
6.2.4.3.1. Semi-Immersive & Fully-Immersive Technologies Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 7. Augmented Reality and Virtual Reality Market By Platform
7.1. Introduction
7.2. Augmented Reality and Virtual Reality Revenue By Platform
7.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Platform, 2018-2030
7.2.2. Mobile
7.2.2.1. Mobile Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
7.2.3. Console
7.2.3.1. Console Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
7.2.4. PC
7.2.4.1. PC Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
7.2.5. Others
7.2.5.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 8. Augmented Reality and Virtual Reality Market By Device Application
8.1. Introduction
8.2. Augmented Reality and Virtual Reality Revenue By Device Application
8.2.1. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast, By Device Application, 2018-2030
8.2.2. Augmented Reality Application
8.2.2.1. Augmented Reality Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.3. Commercial
8.2.3.1. Commercial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.4. E-learning
8.2.4.1. E-learning Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.5. Tourism
8.2.5.1. Tourism Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6. E-Commerce & Marketing Applications
8.2.6.1. E-Commerce & Marketing Applications Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.2. Real Estate
8.2.6.2.1. Real Estate Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.3. Footwear
8.2.6.3.1. Footwear Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.4. Beauty (Cosmetics)
8.2.6.4.1. Beauty (Cosmetics) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.5. Jewel Toning
8.2.6.5.1. Jewel Toning Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.6. Apparel Fitting
8.2.6.6.1. Apparel Fitting Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.7. Furniture and Lighting Design
8.2.6.7.1. Furniture and Lighting Design Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.8. Grocery Shopping
8.2.6.8.1. Grocery Shopping Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.6.9. Commercial Vertical Overall Review
8.2.6.9.1. Commercial Vertical Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7. Consumer
8.2.7.1. Consumer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.2. Gaming
8.2.7.2.1. Gaming Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.3. Sports and Entertainment
8.2.7.3.1. Sports and Entertainment Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.4. Entertainment Application
8.2.7.4.1. Entertainment Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.4.2. Theme Parks
8.2.7.4.2.1. Theme Parks Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.4.3. Art Gallery and Exhibitions
8.2.7.4.3.1. Art Gallery and Exhibitions Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.4.4. Museums (Archeology)
8.2.7.4.4.1. Museums (Archeology) Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.7.5. Consumer Vertical Overall Review
8.2.7.5.1. Consumer Vertical Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.8. Aerospace & Defense
8.2.8.1. Aerospace & Defense Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9. Medical
8.2.9.1. Medical Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9.2. Surgery
8.2.9.2.1. Surgery Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9.3. Pharmacy Management
8.2.9.3.1. Pharmacy Management Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9.4. Medical Training
8.2.9.4.1. Medical Training Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9.5. Fitness Management
8.2.9.5.1. Fitness Management Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.9.6. Medical Segment Overall Review
8.2.9.6.1. Medical Segment Overall Review Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.10. Other
8.2.10.1. Other Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.10.2. Automotive
8.2.10.2.1. Automotive Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.10.3. Geospatial Mining
8.2.10.3.1. Geospatial Mining Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.10.4. Enterprise Solutions
8.2.10.4.1. Enterprise Solutions Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.10.5. Architecture and Building Design
8.2.10.5.1. Architecture and Building Design Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11. Virtual Reality Application
8.2.11.1. Virtual Reality Application Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.2. Commercial
8.2.11.2.1. Commercial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.2.2. Fashion
8.2.11.2.2.1. Fashion Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.2.3. Advertisement
8.2.11.2.3.1. Advertisement Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.3. Consumer
8.2.11.3.1. Consumer Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.3.2. Gaming
8.2.11.3.2.1. Gaming Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.4. Aerospace and Defense
8.2.11.4.1. Aerospace and Defense Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.5. Medical
8.2.11.5.1. Medical Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.6. Industrial
8.2.11.6.1. Industrial Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
8.2.11.7. Others
8.2.11.7.1. Others Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 9. North America Augmented Reality and Virtual Reality Market By Country
9.1. North America Augmented Reality and Virtual Reality Market Overview
9.2. U.S.
9.2.1. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
9.2.2. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
9.2.3. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
9.2.4. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
9.2.5. U.S. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
9.3. Canada
9.3.1. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
9.3.2. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
9.3.3. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
9.3.4. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
9.3.5. Canada Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
9.4. North America PEST Analysis
CHAPTER 10. Europe Augmented Reality and Virtual Reality Market By Country
10.1. Europe Augmented Reality and Virtual Reality Market Overview
10.2. U.K.
10.2.1. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
10.2.2. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
10.2.3. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
10.2.4. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
10.2.5. U.K. Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
10.3. Germany
10.3.1. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
10.3.2. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
10.3.3. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
10.3.4. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
10.3.5. Germany Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
10.4. France
10.4.1. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
10.4.2. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
10.4.3. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
10.4.4. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
10.4.5. France Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
10.5. Spain
10.5.1. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
10.5.2. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
10.5.3. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
10.5.4. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
10.5.5. Spain Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
10.6. Rest of Europe
10.6.1. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
10.6.2. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
10.6.3. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
10.6.4. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
10.6.5. Rest of Europe Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
10.7. Europe PEST Analysis
CHAPTER 11. Asia Pacific Augmented Reality and Virtual Reality Market By Country
11.1. Asia Pacific Augmented Reality and Virtual Reality Market Overview
11.2. China
11.2.1. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.2.2. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.2.3. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.2.4. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.2.5. China Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.3. Japan
11.3.1. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.3.2. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.3.3. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.3.4. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.3.5. Japan Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.4. India
11.4.1. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.4.2. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.4.3. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.4.4. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.4.5. India Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.5. Australia
11.5.1. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.5.2. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.5.3. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.5.4. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.5.5. Australia Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.6. South Korea
11.6.1. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.6.2. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.6.3. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.6.4. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.6.5. South Korea Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.7. Rest of Asia-Pacific
11.7.1. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
11.7.2. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
11.7.3. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
11.7.4. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
11.7.5. Rest of Asia-Pacific Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
11.8. Asia Pacific PEST Analysis
CHAPTER 12. Latin America Augmented Reality and Virtual Reality Market By Country
12.1. Latin America Augmented Reality and Virtual Reality Market Overview
12.2. Brazil
12.2.1. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
12.2.2. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
12.2.3. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
12.2.4. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
12.2.5. Brazil Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
12.3. Mexico
12.3.1. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
12.3.2. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
12.3.3. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
12.3.4. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
12.3.5. Mexico Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
12.4. Rest of Latin America
12.4.1. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
12.4.2. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
12.4.3. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
12.4.4. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
12.4.5. Rest of Latin America Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
12.5. Latin America PEST Analysis
CHAPTER 13. Middle East & Africa Augmented Reality and Virtual Reality Market By Country
13.1. Middle East & Africa Augmented Reality and Virtual Reality Market Overview
13.2. GCC
13.2.1. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
13.2.2. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
13.2.3. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
13.2.4. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
13.2.5. GCC Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
13.3. South Africa
13.3.1. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
13.3.2. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
13.3.3. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
13.3.4. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
13.3.5. South Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
13.4. Rest of Middle East & Africa
13.4.1. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Type, 2018-2030
13.4.2. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Component, 2018-2030
13.4.3. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Technology, 2018-2030
13.4.4. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Platform, 2018-2030
13.4.5. Rest of Middle East & Africa Augmented Reality and Virtual Reality Revenue (USD Billion) and Forecast By Device Application, 2018-2030
13.5. Middle East & Africa PEST Analysis
CHAPTER 14. Player Analysis Of Augmented Reality and Virtual Reality Market
14.1. Augmented Reality and Virtual Reality Market Company Share Analysis
14.2. Competition Matrix
14.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
14.2.2. New Product Launches and Product Enhancements
14.2.3. Mergers And Acquisition In Global Augmented Reality and Virtual Reality Market
14.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 15. Company Profile
15.1. Oculus VR
15.1.1. Company Snapshot
15.1.2. Business Overview
15.1.3. Financial Overview
15.1.3.1. Revenue (USD Billion), 2021
15.1.3.2. Oculus VR 2021 Augmented Reality and Virtual Reality Business Regional Distribution
15.1.4. Product/Service and Specification
15.1.5. Recent Developments & Business Strategy
15.2. EON Reality, Inc.
15.3. Samsung Electronics Co. Ltd.
15.4. Qualcomm Technologies Inc.
15.5. Laster Technologies
15.6. Magic Leap, Inc.
15.7. CyberGlove Systems LLC
15.8. Vuzix Corporation
15.9. Google Inc.
15.10. Augmented Pixels Co.
15.11. Innovega Inc.
15.12. Facebook Inc.
15.13. NIVIDIA Corporation
15.14. Microsoft Corporation
15.15. Advanced Micro Devices, Inc.
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