Online Gaming Market To Surpass USD 132 Billion By 2030 At A CAGR Of 10.2%
The report analyzes and forecasts the Online Gaming Market at global and regional levels. The market has been forecast based on volume (Tons) and value (US$ Mn) from 2022 to 2030. The study includes drivers and restraints of the global market. It covers the impact of these drivers and restraints on the demand during the forecast period. The report also highlights opportunities in the market at the global level.
The report comprises a detailed value chain analysis, which provides a comprehensive view of the global Online Gaming Market. The Porter’s Five Forces model has also been included to help understand the competitive landscape of the market. The study encompasses market attractiveness analysis, wherein various applications have been benchmarked based on their market size, growth rate, and general attractiveness.
The study provides a decisive view of the Online Gaming Market by segmenting it in terms of form and application. The segment has been analyzed based on the present and future trends. Regional segmentation includes the current and projected demand in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
The report provides size (in terms of volume and value) of Online Gaming Market for the base year 2020 and the forecast between 2021 and 2028. Market numbers have been estimated based on form and application. Market size and forecast for each application segment have been provided for the global and regional market.
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In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research. Annual reports, press releases, and relevant documents of key players operating in various application areas have been reviewed for competition analysis and market understanding. Secondary research also includes recent trends, technical writing, Internet sources, and statistical data from government websites, trade associations, and agencies. These have proved to be reliable, effective, and successful approaches for obtaining precise market data, capturing market participants’ insights, and recognizing business opportunities.
Market Players as below:
Market by Type
- Mobile Games
- Free-To-Play Games
- Pay-To-Play Games
- Pay-In-Play Games
Market by Age Group
- Below 10 Years
- 11-24 Years
- 25-44 Years
- 45 and Above Years
The major market segments of Online Gaming Market are as below:
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Table Of Contents:
CHAPTER 1. Industry Overview of Online Gaming Market
1.1. Definition and Scope
1.1.1. Definition of Online Gaming
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Online Gaming Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Online Gaming Market By Type
1.2.3. Online Gaming Market By Age Group
1.2.4. Online Gaming Market By Region
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Online Gaming Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Online Gaming Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2021
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Online Gaming Market By Type
4.1. Introduction
4.2. Online Gaming Revenue (USD Billion) By Type
4.2.1. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
4.2.2. Mobile Games
4.2.2.1. Mobile Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.3. Pay-to-Play Games
4.2.3.1. Pay-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.4. Free-to-Play Games
4.2.4.1. Free-to-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
4.2.5. Pay-in-Play Games
4.2.5.1. Pay-in-Play Games Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 5. Online Gaming Market By Age Group
5.1. Introduction
5.2. Online Gaming Revenue (USD Billion) By Age Group
5.2.1. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
5.2.2. Below 10 Years
5.2.2.1. Below 10 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.3. 11-24 Years
5.2.3.1. 11-24 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.4. 25-44 Years
5.2.4.1. 25-44 Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
5.2.5. 45 and Above Years
5.2.5.1. 45 and Above Years Market Revenue (USD Billion) and Growth Rate (%), 2018-2030
CHAPTER 6. North America Online Gaming Market By Country
6.1. North America Online Gaming Overview
6.2. U.S.
6.2.1. U.S. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
6.2.2. U.S. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
6.3. Canada
6.3.1. Canada Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
6.3.2. Canada Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
6.4. North America PEST Analysis
CHAPTER 7. Europe Online Gaming Market By Country
7.1. Europe Online Gaming Overview
7.2. U.K.
7.2.1. U.K. Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.2.2. U.K. Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.3. Germany
7.3.1. Germany Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.3.2. Germany Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.4. France
7.4.1. France Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.4.2. France Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.5. Spain
7.5.1. Spain Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.5.2. Spain Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.6. Rest of Europe
7.6.1. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
7.6.2. Rest of Europe Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
7.7. Europe PEST Analysis
CHAPTER 8. Asia Pacific Online Gaming Market By Country
8.1. Asia Pacific Online Gaming Overview
8.2. China
8.2.1. China Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.2.2. China Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.3. Japan
8.3.1. Japan Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.3.2. Japan Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.4. India
8.4.1. India Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.4.2. India Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.5. Australia
8.5.1. Australia Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.5.2. Australia Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.6. South Korea
8.6.1. South Korea Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.6.2. South Korea Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.7. Rest of Asia-Pacific
8.7.1. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
8.7.2. Rest of Asia-Pacific Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
8.8. Asia Pacific PEST Analysis
CHAPTER 9. Latin America Online Gaming Market By Country
9.1. Latin America Online Gaming Overview
9.2. Brazil
9.2.1. Brazil Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.2.2. Brazil Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.3. Mexico
9.3.1. Mexico Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.3.2. Mexico Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.4. Rest of Latin America
9.4.1. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
9.4.2. Rest of Latin America Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
9.5. Latin America PEST Analysis
CHAPTER 10. Middle East & Africa Online Gaming Market By Country
10.1. Middle East & Africa Online Gaming Overview
10.2. GCC
10.2.1. GCC Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.2.2. GCC Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.3. South Africa
10.3.1. South Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.3.2. South Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.4. Rest of Middle East & Africa
10.4.1. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Type, 2018-2030
10.4.2. Rest of Middle East & Africa Online Gaming Revenue (USD Billion) and Forecast By Age Group, 2018-2030
10.5. Middle East & Africa PEST Analysis
CHAPTER 11. Player Analysis Of Online Gaming Market
11.1. Online Gaming Market Company Share Analysis
11.2. Competition Matrix
11.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
11.2.2. New Product Launches and Product Enhancements
11.2.3. Mergers And Acquisition In Global Online Gaming Market
11.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 12. Company Profile
12.1. Bwin
12.1.1. Company Snapshot
12.1.2. Business Overview
12.1.3. Financial Overview
12.1.3.1. Revenue (USD Billion), 2021
12.1.3.2. Bwin 2021 Online Gaming Business Regional Distribution
12.1.4. Product/Service and Specification
12.1.5. Recent Developments & Business Strategy
12.1.6. Manufacturing Plant Footprint Analysis
12.2. Electronics Arts
12.3. GungHo Online
12.4. Giant Interactive
12.5. Gree
12.6. Tencent
12.7. King Digital Entertainment
12.8. NCSOFT
12.9. Sony Corp.
12.10. Peak Games
12.11. Playdom
12.12. Riot Games
12.13. Zynga
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